You have a character with certain weapons and skills that feels rather unique to play with, if not a bit simple at low levels. The narrator never fails to leave you alone for too long, giving a touch to Children of Morta as if you would have a buddy watching the game on your couch with you.Ĭhildren of Morta is a dungeon crawler adventure that has all the classic elements. It’s very reminiscent of the main reason why the game Bastion got its popularity, and it’s implemented in a way that it works once again. He will tell you what’s going on and how characters are feeling, replacing the singular voices that each character could have. This is wise, cause most of the time, parts of the story are being woven together by a narrator’s voice. The same goes for sound effects, nothing is too controlling, yet blends in nicely. Most of the time, background music stays exactly there, in the background, just atmospherically accompanying you on your journey. Whatever you hear in the game is rather subtle when it comes to sounds. But just the overall variation, almost every animation, and the graphics as a whole package are superbly well crafted. Of course, in a roguelike game, you will find some recurring elements as well. When playing, a lot of surroundings and moments will entice you to press the screenshot button, like being on a holiday in a faraway land where everything exceeds your expectations. Without holding your hand, the game is clear in what you can find on the informative display around you (such as your experience bar et cetera). Simply the amount of detail in the high-resolution pixel-art that somehow still manages to stay communicative without degrading any of its work is astonishing. As far as pixel art goes, this game proves itself to be at the very top. You might have guessed it, the graphics in Children of Morta are absolutely amazing. And you might just feel more for the Bergsons’ family than you think, proving they are a well-written, original center of the game, perhaps even making you try just that bit harder. The game blends these ”quests” and ”unlockables” because that’s what they are, seamlessly inserted into the gameplay and story. One moment somebody is wounded adding a surprise quest, the other moment a family member might be rebellious, and so on. You see, where the characters perhaps lack some depth except for a few lines of background and their ties to each other, the game continuously surprises the player by showing a bit more of what’s going on inside the family. But where most games would call it a day as you would be able to ”pick a character” and just ”start the game”, Children of Morta goes a few steps further. This almost instantly has an effect on the gameplay, as more and more family members become available to fight either solo or with a friend in couch co-op. Luckily, the Bergsons have a history in their family line of fighting against such corruption before, and the entire family pitches in to do their part. The animals and land are being corrupted, and it’s all coming from afar. In Children of Morta, we accompany the Bergsons’ family as a terrible fate is bestowed upon the land. The beauty of Children of Morta which emits loving radiation for games is one of those examples. With the triple-A industry sometimes fooling you into making a game appearing much more interesting than it seems, indies often don’t have this luxury and simply have to show you what they got waiting for you with real footage. Once every now and then, you can find a project that can simply blow you away by even just watching the trailer.
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